Skyrim Bows Do More Sneak Dmg

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There's a lot of info out there about crafting high damage bows. I searched r/skyrim and didn't see a thread on point, so decided I'd put one up. I decided to try and do a thorough, exhaustive test to find out for myself the highest damage bow possible in the Vanilla w/DLC game. I am in no way saying what follows is the be all - end all.

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Damage is a broad term that refers to anything that lowers the health of the player, an NPC, and/or a creature.

  • 1Environmental Damage
  • 2Combat Damage

Environmental Damage[edit]

Environmental Damage refers to damage caused by the environment, such as falling and drowning.

Falling Damage[edit]

Graph illustrating falling damage

Falling from a high place can damage your health or kill you. By default, the amount of damage caused by falling is calculated as:

The CushionedHeavy Armor perk reduces falling damage by half.

The internal height units are 64 per yard. The second story of a house is about 4 yards up. The graph shows falling damage (without the perk) by height in yards.

A fall of up to about 9 yards will not hurt you; however, the range of heights from which falling will hurt but not kill you is fairly narrow. In general, falling more than three stories is potentially fatal. Falling damage can be avoided by landing in moderately deep water, by using the Become Ethereal shout before falling, or by being paralyzed on impact (most easily achieved by eating Netch JellyDB).

NPCs take more damage from falling than you do:

Therefore, using Unrelenting Force and other attacks that may push enemies off a significant height can be an effective method of attack.

The formulae given above are based on default settings. The formula using the actual game settings is as follows (adding 'NPC' to the end of each setting name when dealing with NPCs):

Drowning[edit]

If you remain submerged in water for 20 seconds you will begin taking damage at a rate of about 20 damage per second until you surface again for air. This can be avoided by using a potion or enchanted item with the Waterbreathing effect.

NPCs cannot drown, even if they remain submerged for long enough that they should.

Traps[edit]

While adventuring, you will likely encounter a variety of traps and other hazards that can inflict minor or more severe amounts of damage. A detailed list of traps in Skyrim can be found on this page.

Combat Damage[edit]

Combat damage refers to damage caused directly by either the player, an NPC, or creature. While there are a number of methods for inflicting damage through combat, there are certain things not governed by skills or magical effects that can alter the amount of damage dealt.

Power Attacks[edit]

Power attacks can be used to deal extra damage or be more effective against an opponent who is blocking. They are performed by holding down, instead of tapping, the attack button. A power attack has a chance of staggering its target and consumes Stamina according to the following formula.

The amount of Stamina available when you execute a power attack and the amount of Stamina consumed by the attack do not influence how much damage is dealt. However, if you do not have enough stamina to perform a power attack, the stamina bar will flash green and you will perform a regular attack instead.

More

You can perform several kinds of power attacks depending on which movement control you press as you attack and what weapon you are using. If you push the forward input while performing a power attack, you will execute a dash strike, useful to close distance quickly. Moving backwards will cause you to step back and then strike, useful for avoiding and countering enemy attacks. Left and right inputs can be used to sidestep enemy attacks, and with the Sweep perk, a left or right power attack can strike all enemies in a forward arc when using a two-handed weapon. If you are dual wielding, holding down both the left and right attack buttons at the same time results in fast, a three-hit power attack that attacks with both weapons. If you are using only your fists, you will perform a similar three punch strike when the same input is used. Both of these attacks count as three separate power attacks and will consume Stamina accordingly.

Attack TypeDamageStaggerStamina Use
Single Weaponx2x1x1
Dual-Wield (x3 attacks)x1.5x1x0.5
Bashx0.5x0.5x1
Power Bashx1.5x1.5x1
Unarmedx1x0.5x1

Critical Strikes[edit]

A critical strike provides extra damage which bypasses armor upon a successful blow. All weapons except staves or 'other' weapons (such as forks) can strike a critical with the right perks. Sneak attacks and critical strikes are counted separately. A critical strike is calculated from the critical damage of a weapon; generally speaking, this is the floor of half the weapon's base damage, but the value is set independently in the weapon's data, so exceptions exist. The weapons page lists each weapon's base damage value. Smithing, skill points, enchantments, and power attacks do not modify the extra damage dealt; neither does an Archery weapon's Ammunition. A sprinting power attack with the Critical Charge or Great Critical Charge perk performs a regular power attack + a double critical strike. A double critical strike inflicts twice the amount of extra damage that a critical strike with a two-handed sword with Deep Wounds Rank 1 or a one-handed sword with Bladesman Rank 1 inflicts. Assuming the weapon's base damage is an even number and its critical damage has been set according to the standard trend, a weapon effectively gets its base damage as extra damage when it scores a double critical strike.

Critical Strikes
PerkRankTypical ValueChanceTypical Expected Value
  • Deep Wounds (Two-handed)
  • Bladesman (One-handed)
  • Critical Shot (Archery)
1floor(base damage × 0.5)10%floor(base damage × 0.5) × 0.1 = floor(base damage × 0.5) x 1/10
2floor(base damage × 0.5) × 1.2515%floor(base damage × 0.5) × 0.1875 = floor(base damage × 0.5) × 3/16
3floor(base damage × 0.5) × 1.25 × 1.520%floor(base damage × 0.5) × 0.375 = floor(base damage × 0.5) × 3/8
  • Great Critical Charge (Two-handed)
  • Critical Charge (One-handed)
floor(base damage × 0.5) × 2100%floor(base damage × 0.5) × 2

A two-handed weapon with a base damage of 20 and its critical damage set to 10 as a result, following the standard formula, does 10 extra points of damage with 1 rank of Deep Wounds, 12.5 with 2, 18.75 with 3, and 20 when performing a sprinting power attack with Great Critical Charge; on average, this means 1, 1.875, 3.75, and 20 damage per hit, respectively. A weapon following the typical formula with a base damage of 21 would deal the same.

Difficulty Level[edit]

There are 5 difficulty settings, accessible from the Journal (Journal > System > Settings > Gameplay): Novice (very easy), Apprentice (easy), Adept (normal), Expert (hard), and Master (very hard). Patch 1.9 adds a sixth difficulty level: Legendary. Easier settings cause enemies to take more damage and for damage dealt to you to be reduced while harder settings cause enemies to take less damage and you take more. The only other effect it has on the game is on the health costs of the Equilibrium spell.

You can change the difficulty level at any time, even in the midst of combat. If you are struggling with a certain enemy or group of enemies, it is possible to adjust to an easier setting, kill the enemy, and then return to your previous difficulty.

Note that the difficulty level does affect followers and summons in the same way it affects enemies, making them potentially more valuable as you increase the difficulty level.

DifficultyNPC Damage TakenPlayer Damage Taken
Novicex2x0.5
Apprenticex1.5x0.75
Adeptx1x1
Expertx0.75x1.5
Masterx0.5x2
Legendaryx0.25x3

NPC-Only[edit]

To meet our site's higher standard of quality, this article or section may require cleanup.The user who placed this here had the following concern:
All Extra Damage 1.5 NPCs need sorting into the correct three versions.
To leave a message about the cleanup for this article, please add it to this article's talk page.

Critical Hit is a Dragonborn NPC-only perk that functions identically to the first level of Bladesman, Critical Shot, or Deep Wounds, but is not bound to any particular weapon or skill tree. There is only one version of it:

NameEditor IDID%NPCs/Creatures
Critical HitDLC2CriticalHitxx03BD0610Rieklings

Extra Damage is an NPC-only perk used by many leveled NPCs in Skyrim. There are multiple versions of the perk under the same name, although they all have the same effect — actor with the perk will inflict more physical [verification needed — It needs testing if magical damage is affected] damage to his target. Some versions of this perk only work when the target being attacked is you, meaning that if you somehow manage to get the perk it won't do anything. Some versions of the perk multiply damage with one-handed weapons and bows by whatever number is in their editorID, but two-handed melee weapons' damage by a lesser number, which is listed in the table below in 'two-handed' column. It isn't known whether the other versions of the perk would work.

Reduced Damage and Reduce Damage are perks used by some NPCs in Skyrim. There are multiple versions of the perks, some decrease the damage output of the perk owner while others reduce incoming attack damage by multiplying it by some factor smaller than one.

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Skill: Archery
Specialization:
Combat

Archery (also referred to as Marksman) is the skill governing the use of bows and crossbowsDG. Each skill point grants a +0.5% bonus to the damage dealt with bows and crossbows. The Archery tree has a total of 9 perks, requiring 16 perk points to fill.

Skyrim Bows Do More Sneak Dmg For Windows

In-game Description: An archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.

Skyrim Bows Do More Sneak Dmg 2

  • 2Skill Usage
  • 3Skill Increases

Skill Perks[edit]

Overdraw
Critical Shot
Eagle Eye
Steady Hand
Power Shot
Hunter's Discipline
Ranger
Quick Shot
Bullseye
PerkRankDescriptionIDSkill Req.Perk Req.
Overdraw1Bows do 20% more damage.000babed
2Bows do 40% more damage.0007934a20 Archery
3Bows do 60% more damage.0007934b40 Archery
4Bows do 80% more damage.0007934d60 Archery
5Bows do twice as much damage.0007935480 Archery
Critical Shot110% chance of a critical hit that does extra damage.00105f1c30 ArcheryOverdraw
215% chance of a critical hit that does 25% more critical damage.00105f1e60 Archery
320% chance of a critical hit that does 50% more critical damage.00105f1f90 Archery
Hunter's DisciplineRecover twice as many arrows from dead bodies.00051b1250 ArcheryCritical Shot
RangerAble to move faster with a drawn bow.00058f6360 ArcheryHunter's Discipline
Eagle EyePressing Block while aiming will zoom in your view.00058f6130 ArcheryOverdraw
Power ShotArrows stagger all but the largest opponents 50% of the time.00058f6250 ArcheryEagle Eye
Quick ShotCan draw a bow 30% faster.00105f1970 ArcheryPower Shot
Steady Hand1Zooming in with a bow slows time by 25%.00103ada40 ArcheryEagle Eye
2Zooming in with a bow slows time by 50%.00103adb60 Archery
Bullseye15% chance of paralyzing the target for a few seconds.00058f64100 ArcheryRanger or Quick Shot
Skyrim Bows Do More Sneak Dmg
The paralysis lasts 10 seconds. This effect is affected by any Alteration modifiers, such as the Stability perk.

Skill Usage[edit]

Arrow damage is the sum total of the quality and material of the bow and the arrow being used, as well as the bow's draw length. A bow will not deal its normal maximum amount of damage until finished being fully drawn. Arrows that are misfired accidentally before firing the bow result in a damage penalty. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button.

The trajectory and speed of arrows are independent of a character's skill level in Archery; only damage increases with skill level. When shooting an arrow, you will discover that arrows have significant 'loft', or upwards movement, particularly at medium ranges (See Notes). To compensate, you should aim just below the intended target in order to hit it. If the target is moving, aim where they are going to be, as the arrow is a rather slow projectile. Note that the Steady Hand perk affects neither the speed of the arrow, nor the enemy, so lead your target the same as if time was not slowed. If the target is farther away, then aim slightly above it, as gravity has an influence on trajectory. Note that the Eagle Eye perk does in fact decrease the influence of gravity, so do not aim as high as you would if you were not zooming in. Since there is no hit location recognition in Skyrim, trying to achieve headshots will not cause increased damage, but rather may cause your shot to miss if you do not properly account for the arrow's trajectory.

While you have a bow equipped you cannot block attacks; however, you can perform a melee strike with the bow by pressing the 'Block' button. Doing so costs a small amount of Stamina, but will stagger the foe, giving you time to set up a shot, flee to a safer distance, or switch to a melee weapon. In addition, having high skill in Block and the Deadly Bash perk will cause the strike to inflict significant damage. (5.5 * 5 = 27.5 at 100 skill and Deadly Bash 5x damage perk.)

Most bows and crossbows can be upgraded at a grindstone based on perks invested in Smithing. Arrows and bolts can also be crafted if you have the Dawnguard add-on. You should always be on the lookout for better arrows whenever possible, as the damage difference between iron and Daedric arrows is significantly larger than between any other iron and Daedric weapon.

There are places where NPCs can sometimes be found doing target practice, and their arrows and bolts may be retrieved from the target dummy; for example in Dragonsreach, Great Porch, in the courtyard of Castle Dour or in the cistern area of The Ragged Flagon.

Arrows and bolts shot by you that hit your opponent can sometimes be recovered from their corpse; the Hunter's Discipline perk increases this chance of recovery. Enemy missiles that strike you may also be added to your inventory. If an arrow or bolt fired by you or an enemy misses its intended target, it can almost always be recovered from the ground or a nearby object, if you can find it. Note that missiles that strike non-flesh enemies, such as skeletons and mudcrabs, will often bounce back toward you. Enemies that break apart upon death (such as skeletons) will drop all the arrows you have shot them with when they die.

Eagle Eye and Steady Hand[edit]

With the Eagle Eye perk, you can press the Block control to zoom in on your target. However, doing so slowly drains your Stamina, and cannot be maintained indefinitely. With the Steady Hand perk, using Eagle Eye also slows time by a 25% (50% with the second rank), making everything appear to move in slow-motion. This effect allows you more time to think through and set up the shot. Although the action of drawing the bow will occur in slow-motion if you have not nocked the arrow before pressing the Block control, there is an exploit around this that can significantly increase DPS (See Bugs). Note that you cannot zoom in while under the effect of the Slow Time dragon shout, regardless of whether you have perks in Steady Hand or not.

More

Draw Speed[edit]

Firing a bow has three stages:

  1. Nock the arrow.
  2. Draw the bow.
  3. Release the arrow and rest.

The nock stage appears to take about 0.4 seconds and the rest stage about 0.6 seconds regardless of bow or perks. The time required for a full draw depends on the bow, however; heavier bows tend to take longer to draw.

Detailed Bow Comparison[edit]

NameBase DamageWeightSpeedTime (s)DPSQS Time (s)QS DPSBest Base DPS
Ancient Nord Bow
(includes Gauldur Blackbow levels 1-18)
8120.8752.902.762.463.2513.42
Auriel's BowDG131112.664.892.285.7116.69
Bound Bow1800.8752.906.212.467.3217.48
Bound Bow (Mystic)2400.8752.908.282.469.7619.92
Bow of the Hunt1070.9372.773.612.364.2314.81
Daedric Bow19180.54.324.403.555.3512.38
Dragonbone Bow20200.753.216.222.707.4016.65
Drainspell Bow1460.8752.904.832.465.7015.86
Dwarven Bow12100.753.213.732.704.4413.69
Dwarven Black Bow of FateDB13100.753.214.052.704.8114.06
Ebony Bow17160.56253.954.303.275.2012.84
Elven Bow(includes Firiniel's End)13120.68753.423.812.864.5513.30
Falmer Bow12150.753.213.732.704.4413.69
Falmer Supple Bow15200.753.214.672.705.5514.80
Forsworn Bow12110.8752.904.142.464.8815.04
Glass Bow15140.6253.664.103.044.9313.11
Glass Bow of the Stag PrinceDB16140.6253.664.383.045.2613.47
Hunting Bow(includes Angi's Bow and Dravin's Bow)770.9372.772.532.362.9613.54
Imperial Bow980.753.212.802.703.3312.58
Karliah's Bow2590.6253.666.883.048.2216.43
Long Bow(includes Froki's Bow)6512.662.262.282.6413.61
Nightingale Bowlevels 1-181290.54.322.783.553.3810.41
Nightingale Bowlevels 19-2613110.54.323.013.553.6910.69
Nightingale Bowlevels 27-3515130.54.323.473.554.2211.26
Nightingale Bowlevels 36-4517150.54.323.943.554.7811.82
Nightingale Bowlevels 46+19180.54.324.403.555.3512.38
Nord Hero Bow1170.8752.903.802.464.4714.64
Nordic BowDB13110.68753.423.812.864.5513.30
Orcish Bow1090.8123.043.292.573.8913.61
Ruin's EdgeCC1270.8752.904.142.464.8815.04
Stalhrim BowDB17150.56253.954.303.275.2012.84
Supple Ancient Nord Bow
(includes Gauldur Blackbow levels 19+)
14180.8752.904.832.465.7015.86
ZephyrDG121012.664.512.285.2716.25

Note that the base damage and DPS does not include any damage added from the enchantments that exist on some of the unique bows listed.

The equation to easily work out your potential dps is

As you can see above, bound bows are among the best in the game based on base damage, however as they cannot be tempered other bows will eventually overtake them. You can also see that early in the game, the higher damage-dealing bows do the most damage, but as the damage outputs increase, it is the speed of the bow that becomes more important. In the table above, with quick shot and the best arrows, a long bow does more dps than a daedric bow. Your choice of arrow can also have a significant impact on dps early on, but as the damage from arrows is static they will be less influential on overall dps (iron arrows result in a dps of 6.14 for the long bow and 7.61).

A tempered long bow will eventually do more dps than all other bows except Zephyr, Auriel's Bow, and Froki's Bow, due to the nature of the formula. Despite the daedric bow's high damage, its very slow speed is a severe limitation because of how the formula works. Auriel's Bow is the best bow in the game for dps, though at a huge cost of maximum damage. Karliah's Bow is the best in the game for maximum damage in one shot, and has the third best dps rating. However, the slow speed of Karliah's Bow will quickly see it slip behind the other best bows. The dragonbone bow is a good compromise between speed and damage, and it is more than sufficient at higher levels. It has the high base damage that is used for sneak attack calculations (the low base damage of Auriel's may not be enough to one-shot-kill many enemies). The dragonbone bow has the added benefit over Zephyr and Auriel's Bow of being enchantable, allowing you your own custom enchantments that, with sufficient skill in enchanting, can push its dps well above the others.

Range and Trajectory[edit]

The primary factor affecting your maximum range is the global game setting fVisibleNavmeshMoveDist; past this distance, your arrows will 'phase through' targets without doing any damage. The default value is 4096 distance units (for reference, a weapon with a reach of '1' has a reach of 141 distance units, by default). This issue has been addressed by the Unofficial Skyrim Patch; it triples the default, to 12288, which should always be enough that the arrow will always impact anything it can reach. The second most important factor is the projectile; it has a maximum range (which is typically not relevant, but can matter for the Riekling SpearDB, which has a maximum range of 4000 - most projectiles have ranges measured in the tens of thousands), a speed, which determines how quickly the projectile travels, and a gravity value, which determines how quickly the projectile drops (higher is faster, for both). Gravity tends to be the same for all of your arrows and bolts, but bolts travel significantly faster - the ammunition page covers these values.

The primary factor affecting your trajectory is the set of global game settings:

Skyrim Bows Do More Sneak Dmg For Mac

  • f1PArrowTiltUpAngle; default 2.
  • f3PArrowTiltUpAngle; default 2.5.
  • f1PBoltTiltUpAngle; default 1.
  • f3PBoltTiltUpAngle.

These set the angle your projectiles fire at from bows (the Arrow settings) and crossbowsDG (Bolt) in the first-person (1P) and third-person (3P) perspectives. A value of 0 is initially flat, along the bottom of the targeting reticle. Positive values tilt the projectile up. See the Notes section below for optimization.

Range and Trajectory are also affected by bow speed. On a full draw, slower bows will shoot arrows higher and with less drop, while faster bows will shoot arrows lower with more drop. This means that at short ranges, arrows shot from faster bows will be more accurate to the crosshairs, while slower bows will shoot high. At long ranges, arrows shot from faster bows will drop considerably, requiring you to aim higher to compensate, while slower bows will hit the target much closer to the crosshairs—though you may still need to compensate for drop depending on the range. Also, slower bows have a flatter ballistic trajectory, which means they will travel further than arrows shot from a faster bow. This effect comes solely from weapon speed—other factors such as weight and damage do not play a role. You can see a comparison of the weapon speeds of many bows here. Of further note, the perk Quick Shot has no effect on range and trajectory, but Eagle Eyedoes, as it effectively decreases the gravity value of the projectile.

Skill Increases[edit]

Character Creation[edit]

The following races have an initial skill bonus to Archery:

  • +10 bonus: Bosmer
  • +5 bonus: Khajiit, Redguard

Trainers[edit]

  • Faendal in Riverwood (Common)
  • Aela the Huntress of the Companions in Whiterun (Expert)
  • Niruin of the Thieves Guild in Riften (Master)
  • Sorine JurardDG in Fort Dawnguard (Master)

Skill Books[edit]

Free Skill Boosts[edit]

  • +1 Archery (and other combat skills) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
  • +1 Archery (and Block, Heavy Armor, and One-handed) from Wulf Wild-BloodDB for finding his brother during Filial BondsDB.
  • +5 Archery (and other combat skills) by selecting 'The Path of Might' from the Oghma Infinium after completing the quest Discerning the Transmundane.
  • +6 Archery in total from Angi for completing a series of archery challenges. There are four challenges; the first one gives three points and all the others one point each.

Gaining Skill Experience[edit]

  • Weapon skill gains are based on damage dealt against valid targets (those whose health can be damaged). You can increase your skill level fastest by choosing the best available ammunition and best available bow that has the highest DPS.

The equation governing skill gain in Archery is thought to resemble something like this:

Bwd = Base weapon damage

Bad = Base ammunition damage

lm = Leveling Multiplier (rest, stone, etc.)

x = Damage Translator

bool(DamagingHit) = 1 or 0, true or false

skillXP += bool(DamagingHit) * (lm(Bwd + Bad) / x)

Dialogue[edit]

  • If your Archery skill is over level 30, guards will occasionally say: 'Favor the bow, eh? I'm a sword man myself...'
  • If you have a bow and arrows equipped, guards may also say 'Keep your arrows in your quiver, archer'.

Notes[edit]

  • Despite being classified as a combat skill, Archery receives skill gain boosts from the Thief Stone rather than the Warrior Stone.
    • This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; it is now boosted by the Warrior Stone perk.
  • The movement speed with a drawn bow (shot ready) is reduced in comparison to Oblivion, making archers less mobile. A perk is available to compensate for this.
  • Arrows will remain equipped (and appear on the back of your character accordingly) even if you have unequipped the bow. This will enable you to pin your bow of choice and melee weapon or spell of choice to your favorites menu, and swap between them on the fly, without having to re-equip your arrows.
  • Arrows are not accurate to the center pointer. The arrow shoots slightly above the crosshair. Use the archery practice targets to see the exact dynamics for different ranges.
    • Arrows can be forced to shoot through the center point by modifying (or adding, if they don't exist) a few lines in Skyrim.ini, in the My Documents folder. Also, setting fVisibleNavmeshMoveDist to a high value (above ~10000) allows you to hit targets with arrows as far as the arrow can fly, rather than passing through targets (without causing damage) at long distances:
    Skyrim.ini
    [Combat]
    f1PArrowTiltUpAngle=0.7
    f3PArrowTiltUpAngle=0.7
    [Actor]
    fVisibleNavmeshMoveDist=14000.0000
    • Alternatively, if Dawnguard is installed:
    Skyrim.ini
    [Combat]
    f1PArrowTiltUpAngle=0.7
    f3PArrowTiltUpAngle=0.7
    f1PBoltTiltUpAngle=0.7
    f3PBoltTiltUpAngle=0.7
    [Actor]
    fVisibleNavmeshMoveDist=14000.0000
    • Note: apparently the draw distance of the game is initialized badly, because if you keep it at the default from the very start of the game of a fresh install, then setting fVisibleNavmeshMoveDist to a higher value doesn't have any effect. If you max out the draw distances, then it will have an effect. If afterwards you move draw distance to minimum again, fVisibleNavmeshMoveDist will continue to have an effect.
  • Arrows can be used as distractions. If you have not been spotted by an enemy, shooting an arrow will make them investigate the point of impact.
    • Be aware, however, that after checking out where the arrow hit they may investigate where it was shot from. Make sure to either kill them quickly, distract them again, or move to safety.
  • Archery is one of two skills which has a different Console ID than the name, the other being Speech. The actual Console ID for Archery is Marksman. For example, the Console code for improving Archery is AdvancePCskill Marksman <#>. The term 'Marksman' also appears in a few other contexts, e.g. Fortify Marksman.
  • Having high skill in Block in conjunction with the Deadly Bash perk can be useful for an archer. At 0 Block skill, bow bashing only does 1.1 damage, but at 100 Block skill a bow bash does 5.5 damage. With Deadly Bash perk, the 5x damage multiplier brings the bash damage up to 27.5. Bow type does not affect the damage magnitude.
  • Another perk exists in the Creation Kit but was removed from the game before release. It is called 'Trick Shot', and would have been available at 80 Archery skill if the 'Quick Shot' perk has already been unlocked. The description for Trick Shot is: '25% chance to disarm an opponent.'
    • You can give yourself the perk using the Console command AddPerk 105f1a. It won't appear in your skills menu, but it does work.
  • Using the Secret of StrengthDB power will allow you to be able to use zoom ability gained from the Eagle Eye and Steady Hand perk, without using your stamina, for the duration of the power's effect.

Bugs[edit]

  • While drawing the bow from its starting point under the slow time effect of Steady Hand, the damage modifier of the bow will increase in real time if you release the block command simultaneously with the attack command. Thus, if you learn the maximum draw time in real time, this allows you to use Steady Hand while you draw and release the arrow 'early', which deals full damage with full trajectory. Note that the bow will behave as intended if you release the arrow while still holding the block command. ?
  • Bullseye's chance to activate is actually 16%.
    • This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
  • If you quickload while zooming with a bow, it will cause time in the loaded game to pass at the same rate as if you were zooming. Zooming again turns it back to normal.
  • Sometimes while nocking an arrow, the arrow may not appear.
  • The perk Bullseye actually works by sending out an instant Paralyze spell which strikes the target when an arrow is fired from a bow rather than when the arrow strikes the target. The negative effect of this is that if the bow is fired from a large enough distance, the target will instantly become paralyzed and fall to the ground before the arrow reaches them, causing the arrow to miss the target it supposedly paralyzed.
  • Occasionally the perk Ranger will not seem to function if you unlock it while crouching. Be sure to be in a standing position when unlocking this perk.
  • The cinematic kill camera causes a wrong starting position for the bow/arrow. If you are shooting from the rim of a ledge, the kill camera effect will start but then immediately end with the arrow striking the ledge even though a normal shot without kill camera would not be blocked.
  • In close range with an enemy, right after firing an arrow that was fully drawn, you can make a bash attack which is treated as a fully drawn arrow attack. This applies the paralysis effect, any enchantments on the bow, and also raises the Archery skill rather than the Block skill. Note that you have approximately 0.5 seconds after releasing the arrow to perform the bash for the extra damage.
  • The range of Archery is internally broken, stopping at what seems to be long range, where the arrow will still appear, but cannot hit any entities.
    • This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch.
    • Apply the changes to Skyrim.ini mentioned in the Notes section.
  • If you press (RT then release, hold RT, tap X) for crossbows, it will completely ignore reload and shoot up to around 2 bolts a second.
  • Occasionally, when you perform a sneak-attack cinematic kill shot while zooming in with the Eagle Eye perk, your Stamina will be completely drained after the cinematic finishes.
  • Making the Archery skill legendary does not actually remove the Ranger or Quick Shot perk effects.
  • If you tap the attack button after releasing an arrow, but before the bow returns to the rest position, the bow will draw an arrow to full draw and stop. Tapping the attack button again will release the arrow.
  • Occasionally, an arrow that misses its target and falls into water will rest on the surface of the water as if it were a solid surface, rather than bobbing on top of the water or flowing downstream with the current. ?
    • Saving and reloading the game will cause the arrow to behave normally.
  • The in-game descriptions for Steady Hand ranks 1 and 2 say that zooming slows time by 25% and 50%, respectively, but the actual magnitudes are 50% and 75%.
    Mod Notes: Ranks 1 and 2 correspond to abilities PerkSteadyHandTimeSlowdown01 and PerkSteadyHandTimeSlowdown02, which decrease actor value BowSpeedBonus by 0.5 and 0.25, respectively. At rank 2, both abilities are in effect. BowSpeedBonus changes can be confirmed in-game on PC with console command 'player.getav BowSpeedBonus'. This bug entry merely notes the discrepancy and makes no claim as which set of magnitudes was intended.
    • This issue has been addressed by version 2.1.2 of the Unofficial Skyrim Patch; the text was changed to reflect the actual magnitudes. (details)
  • The German translations of Steady Hand incorrectly indicate that either half (level 1) or no (level 2) Stamina will be drained while using it.
Combat
ArcheryBlock •Heavy Armor •One-handed •Smithing •Two-handed
Magic
Alteration •Conjuration •Destruction •Enchanting •Illusion •Restoration
Stealth
Alchemy •Light Armor •Lockpicking •Pickpocket •Sneak •Speech
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