Farron Flashsword Do Poise Dmg

  1. - Removed the base equip load boost.
  2. - Removed stamina recovery reduction for heavy armors.
  3. - Bonfires now have the following additional menu options:
  4. - Reinforce Weapon
  5. - Repair Equipment
  6. - Changed Soul Level - Defence Scale: {1:0, 200:25, 400:50, 600:75, 800:100}
  7. - Changed Endurance - Lightning Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
  8. - Changed Vitality - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}
  9. - Changed Strength - Physical Defence Scale: {1:0, 25:25, 50:50, 75:75, 99:100}
  10. - Changed Strength - Fire Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
  11. - Changed Intelligence - Magic Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
  12. - Changed Faith - Dark Defence Scale: {1:0, 25:50, 50:100, 75:150, 99:200}
  13. # Shops
  14. - Added the Transmute shop to bonfires. This contains the Awestone trades and consumables and reinforcement/infusion materials purchased for souls. Parts of this shop are locked behind boss kills.
  15. - The soul price for Awestone trades has increased, but the Awestone cost has been reduced heavily.
  16. - Andre and Shrine Handmaid no longer sell any consumables or reinforcement/infusion materials.
  17. # Map
  18. - Added message near the Dummy that tells you that he can be used for practice.
  19. - Added messages near the teleport spots, telling you where the commune action takes you.
  20. - Removed the Yhorm the Giant bonfire.
  21. - Added the Royal Library bonfire, found in the library part of the Grand Archives.
  22. - Added the Church of Sin bonfire, found in the church part of the Profaned Capital.
  23. - Added the Irithyll Cathedral bonfire, found in the upper level of the cathedral in Irithyll.
  24. - Added the Chamber of the Princess, found in the upper level of the cathedral in Anor Londo.
  25. # Challenge Modes
  26. - The Pacts have been changed into two distinct options, toggled at the Fire Keeper:
  27. - Spawns additional enemies throughout the game.
  28. - Applies the following modifiers to the player:
  29. - Reduces Estus effectiveness by 50%
  30. - Increases stamina costs by 50%
  31. - Boosts soul gain by 100%.
  32. # Covenants
  33. - Awestones now have individual drop chances per enemy.
  34. - Awestones are now a baseline drop (i.e. you don't need to equip anything).
  35. - Covenant items now drop for client players in multiplayer.
  36. - Changed the Champion's Pact into the Thieves' Pact
  37. - Rather than covenant materials, equipping the Thieves' Pact emblem will enable any reinforcement material to be dropped from random enemies.
  38. - Greirat gives you the emblem when you return Loretta's Bone.
  39. # Status Effects
  40. - Increased the aux values for all sources of aux effects.
  41. - Poison:
  42. - Lasts 30/40/50/60 seconds. Depends on weapon type.
  43. - Effect: reduces enemy attack by 10% whilst active.
  44. - Bleed:
  45. - Deals 100/150/200 + 5% damage on proc. Depends on weapon type.
  46. - Frost:
  47. - Deals 50/75/100 + 2.5% damage on proc. Depends on weapon type.
  48. - Effect: reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 10.
  49. # Weapons
  50. - All weapons now have the standard infusion types.
  51. - Spell Tools no longer have inherent correction applied.
  52. - Ascension is now done via reinforcement rather than a separate infusion.
  53. - Restored original Torch and Follower Torch.
  54. - Crossbows are now non-scaling, but have higher than normal base damage.
  55. - Added Scholar's Bow, an Enchanted bow, tranposed from the Crystal Sage.
  56. - Witch's Staff: reduces the FP consumption of pyromancies by 20%
  57. - Longstaff of Rosaria: increases Item Discovery by 100
  58. - Ancient Dragon Halberd: prevents stagger from weak attacks.
  59. - Lothric's Scythe: now regens 1% HP every second + has bleed to match other scythes.
  60. - Obsidian Greatsword: now deals abnormally high poise damage for its tier. Now transposed from Midir's soul.
  61. - Grant: reduces the FP consumption of miracles by 20%
  62. - Golem Axe: now deals abnormally high poise damage for its tier.
  63. - Crystal Straight Sword: reduces the FP consumption of sorceries by 20%
  64. - Blueblood Sword: absorb 1% FP on hit
  65. - Blind: temporarily reduces enemy defences to zero on hit, lasts 5 seconds.
  66. - Firelink Dagger: increases max HP, FP and Stamina by 5%
  67. - Firelink Spear: increases max HP, FP and Stamina by 5%
  68. - Firelink Sword: increases max HP, FP and Stamina by 5%
  69. - Firelink Rapier: increases max HP, FP and Stamina by 5%
  70. - Firelink Greatsword: increases max HP, FP and Stamina by 5%
  71. # Armor
  72. - Changed the absorption balance on armor. The highest ABS is now lower, but there is more variance between the physical types, and the values are more properly curved to follow the weight of armor sets.
  73. - Changed the poise balance on armor. The highest poise is now 80 (from 100), but the values are more properly curved to follow the weight of armor sets.
  74. - Poise now blocks more damage levels, making it more consistent (only pushes ignore poise now).
  75. - Havel's Set: Increases Magic, Fire and Dark defence by 75 [10, 35, 10, 20]
  76. # Rings
  77. - Carthus Bloodring: Shifts evasion class downwards and obscures rolling, but
  78. - Band of Stone: Boosts physical defence by 100.
  79. - Band of Flame: Boosts fire defence by 100.
  80. - Band of Sparks: Boosts lightning defence by 100.
  81. - Londor Tincture: Boosts all defences by 75.
  82. - Old Pygmy Ring: Boosts defences by 25 and prevents staggering whilst at full health.
  83. - Darkmoon Faithful: Boosts Magic damage by 5%.
  84. - Aldrich Faithful: Boosts Dark absorption by 5%.
  85. - Warriors of Sunlight: Boosts Lightning absorption by 5%.
  86. - Rosaria's Fingers: Reduces FP consumption for spells and weapons arts by 10%.
  87. - Ring of Favor: Grants 10% increased Max HP, Max Stamina and Max. Equip Load but reduces soul gain by 20%
  88. - Ring of Steel Protection: Grants 15% Physical Absorption
  89. - Flame Stoneplate Ring: Grants 15% Fire Absorption
  90. - Thunder Stoneplate Ring: Grants 15% Lightning Absorption
  91. - Magic Stoneplate Ring: Grants 15% Magic Absorption
  92. - Dark Stoneplate Ring: Grants 15% Dark Absorption
  93. - Young Dragon Ring: Grants 7.5% boost to the power of Sorceries.
  94. - Bellowing Dragoncrest Ring: Grants 12.5% boost to the power of Sorceries.
  95. - Great Swamp Ring: Grants 7.5% boost to the power of Pyromancies.
  96. - Witch's Ring: Grants 12.5% boost to the power of Pyromancies.
  97. - Morne's Ring: Grants 7.5% boost to the power of Miracles.
  98. - Ring of the Sun's First Born: Grants 12.5% boost to the power of Miracles.
  99. - Deep Ring: Grants 7.5% boost to the power of Dark spells.
  100. - Unholy Remains: Grants 12.5% boost to the power of Dark spells.
  101. - Ring of the Evil Eye: Grants 5% HP on enemy kills.
  102. - Aldrich's Ruby: Restores 50% of max HP on a successful critical hit.
  103. - Aldrich's Sapphire: Restores 50% of max FP on a successful critical hit.
  104. - Lloyd's Shield Ring: Grants 40% absorption when at 100% HP
  105. - Greatwood Remnants: Increases absorption by 15% but doubles evasion stamina consumption.
  106. - Green Tearstone Ring: Boosts stamina recovery by 50 whilst below 25% health
  107. - Dragonscale Ring: Grants 20% increased Max FP
  108. - Symbol of the Penitent: Grants 20% increased Max Stamina
  109. # Spells
  110. - Dark Miracles now scale damage on FTH only
  111. - Floating Chaos: 100 (per bullet)
  112. - Dark Bead: 40 (per bullet)
  113. - Great Magic Weapon: +4 FP per second
  114. - Hidden Weapon: +10 stamina recovery
  115. - Carthus Flame Arc: reduces weapon stamina consumption by 25%
  116. - Lighting Blade: increases stamina damage by 100%
  117. - Dark Blade: +5 HP per second
  118. - Emit Force: now costs 20 FP, deals 200 damage
  119. - Heal Aid: uses the normal Healing miracle cast animation
  120. - Farron Flashsword: automatically staggers enemy on hit.
  121. - Heal: costs 50 FP, heals 200 HP.
  122. - Great Heal: costs 70 FP, heals 400 HP.
  123. - Replenishment: costs 40 FP, heals 600 HP over 120 seconds.
  124. - Bountiful Light: heals 1200 HP over 120 seconds.
  125. - Bountiful Sunlight: costs 80 FP, heals 1800 HP over 120 seconds.
  126. # Items
  127. - The Dragonform tools now scale with STR/DEX/INT/FTH equally.
  128. - Kukri now uses the fast throwing animation.
  129. # Enemies
  130. - Adjusted NPC attack and absorption.
  131. - Adjusted the poise of normal enemies and bosses.
  132. - Nightmare Bosses now have additional poise, making staggering them much harder.
  133. - Dream bosses no longer drop Shards of Ascension.
  134. - Normal and Dream bosses now drop Awestones randomly (25% up to 75% chance based on difficulty).
  135. - Increased the defences of summons so they last longer.
  136. - Nightmare bosses now have lower HP and soul gain multipliers.
  137. # Bugfixes
  138. - Nightmare modifiers no longer boost resistances above 999 for bosses.
  139. - Boss soul items now sell for the amount of souls the boss awards.
  140. - NPC Enemy status effects now mirror the player inflicted effects.
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Farron Flashsword Do Poise Dmg Get

Apr 27, 2016 Dark Souls III Farron Flashsword All Bosses speedrun - Duration: 2:28:56. Distortion2 47,269 views. Apr 14, 2016 The Farron Greatsword is alright, if a bit gimmicky. The only problem I see with it is that even at +5 it's damage is a bit low for how slowly it swings. Besides that, it's a fairly fun weapon to use, and I've caught a few people off-guard with it. By JJR0244: miracle that uses a lightning spear with a regular spear animation as miracle version of Farron Flashsword to that effect, additional spells, miracles, or pyromancies that are simply translucent weapons with particle effects, like Farron Flashsword or Lifehunt Scythe, such as halberds, greathammers, bows, axes, etc.