Ark Targeting Dummy Reading 0 Dmg

I get it, trials are considered the benchmark for endgame.
But when I want to tackle DLC vet dungeons, these builds often don't really seem applicable.
Boss fights are much shorter, diminishing the importance of executes/Bloodthirsty. Amount of group support and available buffs is much, much lower, especially things like Warhorn uptime, which calls into question how effective a focus on crit (e.g. Mother's Sorrow) is here. Single-target fights are usually the exception, which makes some meta-sets like Relequen less useful. Healers aren't really that important, but how to best build for self-heal or off-heal as a DD/tank? And how flexible do you have to be when running in PUGs?
Suffice it to say, the challenges are a bit different. And while most trial players probably breeze through vet dungeons anyhow, I'd really like to have some resources on builds and setups especially made for that content - including group compositions of 3 DDs.
Does anyone have some pointers, or builds they'd like to share?

Feb 08, 2020  So you know how we have a skill the helps with either whips? This has me somewhat worried that it's entirely possible for something to happens and make the whip unusable ( remember there are things such as whether effects were you can not use magic) so even if we do buy a either whip will might still have to keep the old one.

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  • Jan 21, 2020  As of 242.0, the Auto Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer platform saddles. Any existing turrets on such platforms will no longer fire. Any existing turrets on such platforms will no longer fire.
  • The minimum pulling time to shoot an arrow with a bow is 0.3 seconds and the maximum damage is reached after pulling for 1.2 seconds. An arrow's damage starts at 25% at 0 seconds, and increases linearly up to 100% at 1.2 seconds. Since an arrow can only be launched after 0.3 seconds, this means that the minimum damage of an arrow is 43.75%.