Pubg Deagle Dmg To Armor
The Division 2 introduced new equipment set bonuses called 'brand sets'; all armor pieces: masks, bags, body armor and etc., that you pick up throughout your adventure in D.C, will fall under a certain brand. Equipping even a single piece of armor is enough to activate a brand set bonus, and equipping multiple armors from the same brand (up to a maximum of 3) will activate the rest of the bonuses.
The brand sets are also highly customizable as even a single piece of armor is enough to activate a set bonus. You can combine different brands in your build to optimize it for your playstyle.
In this guide, we'll show you all the brands and their bonuses that have been revealed by the community so far. We'll also recommend a number of brand set combinations that'll act as a placeholder until more information regarding end game gear sets is released.
*The list has been edited to include which armor pieces are available for each brand set
All Brand Sets
“Powerful and reliable, the AK-47 is one of the most popular assault rifles in the world. It is most deadly in short, controlled bursts of fire.” ―Official description The AK-47, or CV-47 as it was previously known before Condition Zero, is a rifle featured in the Counter-Strike series. That being said its true I think the deagle should 1 shot a lvl 2 helmet as a crate weapon with no allowed attachments. Alternatively it could be a very limited world spawn like the flare gun. If the deagle had a range drop off for the 1 shot I don't see a major issue. Its VERY hard to hit an iron sight headshot with a pistol. Jun 20, 2019 deagle is finaly here, thank you, but what about other pistols and revolvers? For better balance i suggest buff all the pistol rate of fire and lower the recoil. That way pistols are more useful, what i want out of pubg pistols is same as in call of duty and rainbow 6 seige, probability of 2 shot.
Badger Tuff (Mask, Backpack, Gloves)
+7% Damage to Elites
+15% Armor % on Kill
15% Chem Launcher Skill Power
Sokolov Concern (Mask, Vest, Knees)
+10% SMG Damage
+8% Critical Hit Damage
15% Seeker Skill Power
Richter & Kaiser GmbH (Mask, Backpack, Holster)
+10% Hazard Protection
+20% Pistol Damage
15% Shield Skill Power
Wyvern Wear (Mask, Backpack, Holster, Knees)
+7% Critical Hit Damage
15% Drone Skill Power
+10% Critical Hit Chance
China Light Industries Corporation (Mask, Gloves, Knees)
+10% Explosives Damage
+10% Shotgun Damage
+10% Cooldown Reduction
Douglas & Harding (Mask, Holster, Knees)
+5% Accuracy
+10% Critical Hit Damage
+7% Critical Hit Chance
Murakami Industries (All 6 Pieces Available)
+8% Health
+10% Hazard Protection
15% Firefly Skill Power
Gila Guard (All 6 Pieces Available)
+5% Total Armor
+20% Hazard Protection
15% Pulse Skill Power
Providence Defense (All 6 Pieces Available)
+10% Skill Power
+8% Health
+5% Weapon Damage
Alps Summit Armament (Backpack, Vest, Gloves)
+10% Cooldown Reduction
+5% Skill Power
15% Hive Skill Power
Petrov Defense Group (Backpack, Vest, Holster)
+10% LMG Damage
15% Turret Skill Power
+10% Cooldown Reduction
Airaldi Holdings (Backpack, Gloves, Holster)
+10% Accuracy
+10% Headshot Damage
+10% Marksman Rifle Damage
5.11 Tactical (Backpack, Vest, Gloves)
5% Protection from Elites
10% Extra Incoming Healing
+10% Weapon Handling
Fenris Group AB (Vest, Holster, Knees)
+10% Assault Rifle Damage
10% Protection from Elites
+20% Health on Kill
Overlord Armaments (Vest, Gloves, Knees)
+10% Rifle Damage
+7.5% Total Armor
+7% Damage To Elites
Yaahl Gear (Mask, Vest, Gloves, Backpack)
+10% Weapon Handling
+8% Hazard Protection
+5% Weapon Damage
Česká Výroba s.r.o. (Unconfirmed)
+10.0% Health on Kill
+10.0% Shotgun Damage
+15.0% Health
Golan Gear (Unconfirmed)
+10.0% Hazard Protection
+10% Protection from Elites
+8.0% Total Armor
Recommended Brand Set Combinations
DPS Survivalist (Assault Rifle)
x1 Fenris Group AB
x3 Wyvern Wear or Douglas & Harding
x2 Badger Tuff
DPS Demolitionist (SMG)
x3 Wyvern Wear
x2 Sokolov Concern
x1 Badger Tuff
Turret Demolitionist (LMG)
x2 Petrov Defense Group
x2 Summit Armament
x1 China Light Industries Corporation
x1 Providence Defense
DPS Longrange Sharpshooter (Marksman Rifle)
x3 Airaldi Holdings
x2 Gila Guard
x1 Badger Tuff
DPS Sharpshooter (Rifle)
x3 Wyvern Wear or Douglas & Harding
x2 Airaldi Holdings
x1 Overlord Armaments
Maximum Skill Power
x2 Alps Summit Armament
x1 Providence Defense
Remaining slots for brands that offer 'Skill Power' on your primary DPS skill.
Balanced Build
x3 Providence Defense
x2 Badger Tuff
x1 Gila Guard
Comments :4
level 1 Terrell_Taylor
1
DPS Demolitionist (SMG)
Wont work with D&H x3 because of the kneepad slot it takes from SClevel 1 Godraven
@Terrell_TaylorWorks fine with me i use the SC on the mask and back and DH on knee et holster
level 1 I_e3eau
1
Murakami has Backpacks..
level 32 Ready
@I_e3eauThanks for the correction, we updated the list!
PUBG weapon damage stats become increasingly important as you begin to think more competitively about how you play the game.
Different weapon stats are important at different times, too; DPS isn't very important for sniper rifles, for example, but it's one of the most important stats for SMGs.
Here on this page we'll outline all the essential stats and numbers for each of PUBG's weapons, including the latest addition, the Bizon, plus our own choice of the best weapons in PUBG, with our own reasoning, further down the page.
On this page:
PUBG weapon damage stats and charts, including the new MP5K
Before diving into the tables, there are a few things to bear in mind:
- First, these stats are sourced from datamines of the main game - our sources include the datamined stats found here, as well as this spreadsheet from PUBG redditor dak4ttack, and this page from fellow redditor bizfarts.
- The tables below are ordered by Shots to Kill, with the fewest shots to kill ranked highest. That doesn't mean that's always the best way to evaluate the weapons though. For a sniper rifle it's essential, as you're trying to kill players with as few shots as possible. For others like ARs and SMGs, the Time to Kill is much more important, with the lower the time the better.
- Time to Kill is when the weapon is firing at the chest of an opponent who is wearing Level 2 Chest Armour, which is the most likely standard for when you're playing decent-level games from the mid-game onwards. Likewise Shots to Kill for Chest and Head are both for Level 2 Chest Armour and Level 2 Helmets.
- Times are in seconds.
- Weapons marked with an asterisk * are only available in air drop crates, so don't plan to play around these being available in every game!
- This page is up to date as of the Update #29 on PC.
Sniper Rifle damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
AWM | 105 | 1.85 | 65 | 1.85 | 2 | 1 |
M24 | 79 | 1.8 | 44 | 1.8 | 2 | 1 |
Kar98k | 75 | 1.9 | 39 | 3.8 | 2 | 1 |
Win94 | 66 | 0.6 | 110 | 1.2 | 2 | 2 |
DMR damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
MK14 | 61 | 0.09 | 678 | 0.18 | 3 | 2 |
SLR | 58 | 0.1 | 580 | 0.2 | 3 | 2 |
SKS | 53 | 0.1 | 530 | 0.2 | 3 | 2 |
QBU88 | 48 | 0.1 | 480 | 0.3 | 4 | 2 |
Mini 14 | 46 | 0.1 | 460 | 0.3 | 4 | 2 |
VSS | 41 | 0.09 | 479 | 0.257 | 4 | 2 |
Assault Rifles and LMG damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
M249 | 45 | 0.075 | 600 | 0.225 | 4 | 2 |
Groza | 49 | 0.08 | 612.5 | 0.24 | 4 | 2 |
Beryl M762 | 47 | 0.086 | 547 | 0.258 | 4 | 2 |
AUG A3 | 43 | 0.086 | 502 | 0.257 | 4 | 2 |
M416 | 43 | 0.086 | 502 | 0.257 | 4 | 2 |
G36C | 43 | 0.086 | 502 | 0.257 | 4 | 2 |
QBZ 95 | 43 | 0.096 | 466 | 0.277 | 4 | 2 |
Scar-L | 43 | 0.096 | 448 | 0.288 | 4 | 2 |
M16A4 | 43 | 0.1 | 430 | 0.3 | 4 | 2 |
Mk47 Mutant | 49 | 0.1 | 490 | 0.3 | 4 | 2 |
AKM | 49 | 0.1 | 490 | 0.3 | 4 | 2 |
DP-28 | 51 | 0.109 | 468 | 0.327 | 4 | 2 |
SMG damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
Vector | 31 | 0.0545 | 569 | 0.273 | 5 | 3 |
UZI | 26 | 0.048 | 542 | 0.288 | 7 | 4 |
MP5K | 33 | 0.066 | 495 | 0.333 | 5 | 3 |
Tommy Gun | 40 | 0.086 | 467 | 0.343 | 5 | 3 |
Bizon | 35 | 0.086 | 408 | 0.343 | 5 | 3 |
UMP45 | 39 | 0.092 | 423 | 0.369 | 5 | 3 |
Shotgun damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
S686 | 216 | 0.2 | 1080 | 0 | 1 | 1 |
S1897 | 216 | 0.75 | 288 | 0 | 1 | 1 |
S12k | 198 | 0.25 | 792 | 0 | 1 | 1 |
Pistols and Sidearm damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
Sawed-off | 160 | 0.25 | 640 | 0.25 | 2 | 1 |
R1895 | 55 | 0.4 | 137.5 | 1.2 | 4 | 2 |
R45 | 55 | 0.25 | 220 | 0.75 | 4 | 2 |
P1911 | 41 | 0.11 | 373 | 0.44 | 5 | 3 |
P92 | 35 | 0.14 | 259 | 0.54 | 5 | 3 |
P18C | 23 | 0.06 | 383 | 0.42 | 8 | 4 |
Skorpion | 22 | 0.07 | 312 | 0.494 | 8 | 4 |
Melee and Other weapon damage stats:
Pubg Deagle Dmg To Armor 2
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
Crossbow | 105 | 3.8 | 28 | 3.8 | 2 | 1 |
Pan | 80 | 0.75 | 107 | 1.5 | 3 | 1 |
Machete | 60 | 0.75 | 80 | 1.5 | 3 | 2 |
Crowbar | 60 | 0.75 | 80 | 1.5 | 3 | 2 |
Sickle | 60 | 0.75 | 80 | 1.5 | 3 | 2 |
Superman Punch | 38 | 1 | 38 | 4 | 5 | 2 |
Punch | 18 | 0.33 | 55 | 2.97 | 10 | 4 |
PUBG update #29 is live: here's our guide to the latest PUBG patch notes for update 29 to get you up to speed. Meanwhile, we've dedicated pages on the Sanhok map, Erangel map and Miramar map and Vikendi map, too. If you're after some broader advice, our list of PUBG tips and tricks, PUBG weapon damage stats and the best weapons and best PUBG loot locations can help.
Pubg Deagle Dmg To Armor Mod
The best PUBG weapons - and why
Now you have all the essential info, it's time to do a little thinking about how these play out in-game, because cold, hard stats aren't everything. Here are our thoughts on the best weapons in each category:
Pubg Deagle Dmg To Armor Build
- Sniper Rifles - The air drop-exclusive AWM is the only rifle in the game powerful enough to kill an unarmoured player with a single shot to the chest, but it's taken a hefty nerf in recent times. The Kar98k is the next best thing that you can get from regular play. It's the only non-crate rifle that can one-hit-kill a player in a Level 2 Helmet, is quite readily available, and requires minimal attachments. Our next favourite is the SLR, which now trumps the SKS, thanks to the faster time-to-kill on top of the sustained semi-auto fire and great potential when it's maxed out with attachments.
- Assault Rifles - Despite being bottom of the pile for shots-to-kill, the rapid fire rate of the M249 gives it the shortest time to kill of any LMG or assault rifle. The Groza also absolutely shreds - you've probably seen the highlight videos of people using it to wipe out entire squads - but both of these are crate-only. The best regular gun is still the M416 in our opinion, thanks to its potential for kitting out with attachments, flexibility of fire rate and the ability to attach an 8x scope, although the early-days impression of the Beryl M762 is that it's an excellent option if you can control its hefty kickback, thanks to high base damage and high rate of fire. Alternatively the QBZ is alarmingly steady when firing in automatic mode, making it a great option too. The M16A4 is also viable, and actually has a faster time to kill than any bar the M249 if you can master rapid-tapping for burst fire. The SCAR-L is actually the quietest and has similar time-to-kill, making it great with a silencer in closer range combat.
- SMGs - Contrary to some opinions, we prefer the UZI to all other SMGs. That's because it has by far the smallest bullet spread (roughly half that of its nearest rival), which is essential for SMGs as they rely on full-auto use, unlike ARs and Snipers. It's common, requires minimal attachments to be effective, and the sheer panic inspired by its rate of fire can be enough to put off inexperienced foes. Next up is the Vector, but this is only viable when you have an Extended Mag, as its base capacity of 13 rounds is just too low on its own, although it became more viable with Update #12 on PC, reducing the time- and shots-to-kill noticably.
- Shotguns - The S12k comes out on top thanks to the added utility of automatic shotgun fire. The 'farmer' shotgun S686 actually has a slightly higher max rate of fire for its two rounds - but of course there are only two rounds you can fire at a time. The pump-action S1897 is a last resort.
- Pistols and Sidearms - The only sidearms worth carrying, outside of emergencies where you can't find anything else, are the Sawed-Off Shotgun, P18C, Skorpion and P1911. The Sawed-Off is probably the best, as sidearms are really for emergencies only, and with that you only need to carry a few rounds for it to be handy. The P18C is a bit of a powerhouse with full attachments though, acting like a spare SMG if you're stuck for close-range options - and note that pistols now have practically zero recoil as of Update #12. It's like playing classic DOOM, and makes them much easier (and more fun!) to use.
- Melee and Other - If you're out for a laugh, the Crossbow is great fun, especially if you get good with it and can find a Quiver. Back in the days of fog maps it was also actually almost pretty good, delivering completely silent kills from nowhere. Really though, outside of emergencies, the only thing you should be using here is the Pan, which should always be picked up on sight and acts as some lovely 'level 4' armour for your butt. It's saved us more than a few times and is also surprisingly good for damage as a last resort.
- Other things to consider - Finally, it's worth noting above all that any weapon is viable if you're good enough at using it, and personal preferences always come into play. We like the UZI because of its condensed spread, for instance, and will almost always use it - but you might prefer shotguns, or maybe the M416 or AKM for close-range work because you can control them more effectively. Things change quite frequently with PUBG, too, so keep checking back after major patches and we'll update this page to note them. Who knows, maybe the VSS might have a resurgence?