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Find info about all weapons currently available in Fallout 76. Use this as a guide when gathering your weapons and gear! Fallout 76 All Weapon List - Damage, Level & Stats. Fallout 76 offers perks in seven different categories: Strength, Endurance, Perception, Agility, Charisma, Intelligence, And Luck. You can now find out the perks by their ranks in each category.

If you like to play a tough guy with Two-Handed Melee Weapons and a Power Armor, that is a build for you

Our Unstoppable Tank is one of the most durable builds in Fallout 76. It's best to be played in a team, where you get in close range, swing your Super Sledge and absorb all the damage so that your teammates can finish off the enemies. As a Tank, you heavily focus on Strength attribute, which passively increases your Melee Damage, so this is the natural choice for us.

Below you will find all the recommended Perks for each of the SPECIAL attributes. As you reach level 50 and have Power Armor equipped you will gain significant Strength Bonus. You should use the extra points on Slugger, Master Slugger, and Export Slugger Perks to increase your damage even further

You can also check our other builds on FO76 Builds and a beginner's guide to character customization


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SPECIAL Attributes and Perk Cards

STRENGTH

[15 POINTS]

Take 45% less damage from your opponents' melee attacks

Sprinting in Power Armor consumes no extra Fusion Core energy

Your melee weapons ignore 75% of your target's armor

Your melee weapons weigh 60% less, and you can swing them 30% faster

Devastate and stagger enemies by sprinting into them with Power Armor

Your two-handed melee weapons now do +10% damage

Strength is your main priority in this build. It increases your Melee Damage, grants one of the best defensive Perks (Blocker) and provides nice utility for your Power Armor Sprint.

As you progress in the game and get close to capping Strength (15 Points) you can use the extra Points from Power Armor and possibly other sources (Herd Mentality mutation etc.)

PERCEPTION

[4 POINTS]

You now gain +40 Energy Resistance

Perception is the least important attribute in this build. You could as well skip it entirely and get some additional points in Charisma or Luck

ENDURANCE

[7 POINTS]

+40 Radiation Resistance

Gain +3 to STR and END between the hours of 6:00 a.m. and 6.:00 pm.

Endurance is related to survival in the harsh environment, rather than providing direct damage mitigation. While it increases your maximum Health, it is much less important when you use a Power Armor since all the damage is dealt to the armor instead. We still decided to pick a few points of Endurance, whereas the Pers listed grant high situational bonuses

CHARISMA

[9 POINTS]

Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you

Run 20% faster when part of a team

Reduce your target's damage output by 30% for 2 seconds after you attack

Charisma is one of the most important SPECIAL attributes in Fallout 76. It grants very high bonuses when you are a part of a team

INTELLIGENCE

[6 POINTS]

All Power Armor parts and chassis weights are reduced by 75%

Fusion Cores duration is now doubled

Intelligence attribute is strongly related to the use of Power Armors. Our INT Perks are used mainly to decrease the weight of items and save space on Power Cores. Carry weight is one of the most troublesome aspects in Fallout 76 that is overlooked in the majority of builds. With the Perks listed you kill two birds with one stone

AGILITY

[6 POINTS]

Action Points regenerate 45% faster

Avoid 30% of incoming damage at the cost of 30 Action Points per hit

Agility is used to increases your AP regeneration and grant extra defenses from the Dodgy Perk. When you get in Melee Range you won't need as much AP as other classes since you can remain stationary, so this is a very effective combination

LUCK

[9 POINTS]

Chance your weapon will repair itself even more when hitting an enemy

Slight chance your equipped armor will repair itself when struck

Gain an 18% chance to reflect back some of the enemies' ranged damage (doesn't work in PvP)

While below 30% health, gain a 45% chance to avoid damage

Luck is the second most important attribute for this build. It grants very good damage mitigation bonuses, and if you are lucky, it can save you a lot of money on repairs

Energy


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Equipment

ARMOR: Power Armors are a must-have for this build. They grant insane damage and energy resistance, increase your carry weight and grant bonus Strength. Power Armors are a must-have for 90% of end-game builds and an obvious choice for a Tank character

WEAPON: Super Sledge, All Rise (exceptional Super Sledge) and basically any high-level Two-Handed Weapons should be your pick. Fire Axe is one of the best (and quite easy to obtain) weapons for midlevel characters

CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems for this build. There are also other Chems that increases your damage resistance or melee damage, but they grant additional redundant stats which makes consuming them ineffective

Mutations

Mutations are quite hard to obtain and maintain so we consider them optional additions. There are, however, two quite useful mutations that you can get for a Tank character. Remember to allocate the Starched Genes Perk when you do get any of the following mutations so that you do not remove them with Rad-aways.

  1. Electrically Charged - which grant a chance to electrically shock enemies when they hit you with a melee attack
  2. Herd Mentality - increases all your SPECIAL stats by +2 when playing in a team. It has a significant downside which reduces your stats by -2, but you should be always able to find someone on the map to team up with you, and the bonus is granted regardless of the distance between you and your teammate
  3. Grounded - which grants 100 additional Energy Resistance, but reduces your Energy Damage by 20%. As you don't need to use Energy Weapons, this effect is negligible


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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.

Pictures used in this article are the intellectual property of Bethseda Softworks LLC.

At E3 this week, Bethesda shared more details on Fallout 76. The upcoming game is, as rumored, an open-world survival game with a “soft” death system that won’t result in you losing critical character progression or other resources. The game’s total map is four times the size of the Fallout 4 world — which may or may not be a useful way to measure anything (more on this in a moment), but does give at least a ballpark idea of how much space is baked into the multiplayer map.

Bethesda also released a gameplay trailer for Fallout 76, which you can watch below. It includes some previously shown trailer footage alongside new gameplay details. The short trailer is below, a longer 20-minute discussion from Bethesda at E3 itself is embedded farther along.

We now know the game will have a story mode that can be played entirely solo, though it’s intended to be a group base-building and exploration experience you can also play with friends (or possible friends). Leveling up mechanics will also be present, but it’s not clear how well the two modes will mesh. Fallout 76 includes nuclear silos across the map that anyone can find codes for and eventually launch. Given that nuclear missiles in Fallout are represented as incredibly formidable weapons, it’s not hard to see how other teams are likely to use them — and how much of a hole that’s going to punch into anyone’s ideas of peaceful base-building and exploration.

There are six distinct map regions, Bethesda claims, each with its own distinct styles, maps, and rewards. New Fallout creatures will debut in the game, some based on West Virginia folklore. Characters aren’t tied to one server — in fact, Bethesda says “You’ll never see a server any time you play.” All of your progression apparently goes with you, which again, raises questions about the persistence of base-building and the impact of nuclear missiles on the overall game. It’s not clear which aspects of the game are temporary and which persist across realms, or whether you can create a private server or world with a persistent set of structures that you build — which seems as though it should be possible, if playing entirely solo is something you can do.

Speaking strictly for myself, I’m uncertain about this iteration of the Fallout universe. I’ve never been much for the open-world survival genre — I prefer more structured, story-driven plot — and while Bethesda games have a well-deserved reputation for single-player quests and storylines, I’m not sure how well those ideas can mesh with persistent online gameplay where you’ll interact with dozens of other players, some hostile, some not. The idea that others can get their hands on nuclear codes and launch missiles (presumably at players at other map locations) raises the question of how much base-building can actually matter. If getting nuked doesn’t destroy a base, there wouldn’t be much point to it. If it does, there’s not much point to building one in the first place.

Then again, I simply may not be the target audience for this game. My interest in Fallout 4’s base-building experiment died early, once I realized Bethesda hadn’t provided a single method for building housing that didn’t have complete walls. It may sound like a stupidly small nitpick, but in the Fallout 4 universe, apparently everyone is perfectly happy to live in homes with partial roofs and a few planks nailed sideways constitute a wall. You don’t even have the option to repair damage to the still-standing houses you find.

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Settlers are faceless individuals without names or any kind of backstory and there’s not much actual meat to the entire settler system or mini-game. You can build supply lines (with minimal impact on gameplay), but you can’t really set up production centers or create raw materials from whole cloth. The system feels like it was grafted on to FO4 after someone at Bethesda played a New Vegas mod, and I can’t say I’m terribly thrilled at the idea of a game that looks like it takes the weakest part of FO4 and then makes it multiplayer in the futile hope that this adds enjoyment or fun.