Greatsword Doing Alot Less Dmg For Some Reason Ds3

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Jul 21, 2015  A member of the Silkfencing Team presenting some specific techniques using a heavy greatsword. Techniques presented are either drills or complete Rules of Montante Swordmanship by Master Figueiredo. The Greatsword - The Greatsword was a massive, two handed Medieval sword; The Greatsword had a two-edged blade measuring 2-3 inches wide at the base which tapered to a point; The length of the Greatsword ranged from 50 - 72 inches; The Greatsword handle that measured 18 - 21 inches in additional length.

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Greatsword Doing Alot Less Dmg For Some Reason Ds3
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Greatsword
Martial Two-Handed Melee
Critical:19–20/×2
Range Increment:
Type:Slashing
Hardness:10
SizeCost1DamageWeight1hp
Fine*1d4*1
Diminutive*1d6*1
Tiny*1d8*2
Small50 gp1d104 lb.5
Medium50 gp2d68 lb.10
Large100 gp3d616 lb.20
Huge*4d6*40
Gargantuan*6d6*80
Colossal*8d6*160
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Enhancements

Greatsword Doing A Lot Less Dmg For Some Reason Ds3 Walkthrough

Greatsword Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel50 gp350 gp1010
Adamantine3,050 gp2013Bypass hardness less than 20
Deep Crystal1,050 gp1010Psionic
Mundane Crystal350 gp88No rusting, not metal
Darkwoodn/an/an/a
Iron, Cold100 gp400 gp1010Magical enchantments cost an additional 2,000 gp.
Mithral4,050 gp15101/2 weight
Silver, Alchemical230 gp530 gp83−1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

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Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


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