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You can use APEX_LDAP to perform various operations related to Lightweight Directory Access Protocol (LDAP) authentication.

Legends

Topics in this section include:

AUTHENTICATE Function

The AUTHENTICATE function returns a boolean true if the user name and password can be used to perform a SIMPLE_BIND_S, call using the provided search base, host, and port.

Damage numbers explanation. Each weapon in Apex Legends deals a set amount of damage per shot, with damage varying depending on headshots, bodyshots, range, and how many of. The average amount of damage dealt per second in Apex Legends is 72.4. It is unlikely that the average player would pick up Epic (purple) or Legendary (gold) armor in a game, with the majority acquiring common. This means that the majority of players have 150 HP.

Syntax

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Parameters

Table 6-1 describes the parameters available in the AUTHENTICATE function.

Table 6-1 AUTHENTICATE Parameters

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ParameterDescription

p_username

Login name of the user.

p_password

Password for p_username.

p_search_base

LDAP search base, for example, dc=users,dc=my,dc=org.

p_host

LDAP server host name.

p_port

LDAP server port number.


Example

The following example demostrates how to use the APEX_LDAP.AUTHENTICATE function to verify user credentials against an LDAP Server.

GET_ALL_USER_ATTRIBUTES Procedure

The GET_ALL_USER_ATTRIBUTES procedure returns two OUT arrays of user_attribute names and values for the user name designated by p_username (with password if required) using the provided auth base, host, and port.

Syntax

Parameters

Table 6-2 describes the parameters for the GET_ALL_USER_ATTRIBUTES procedure.

Table 6-2 GET_ALL_USER_ATTRIBUTES Parameters

ParameterDescription

p_username

Login name of the user.

p_pass

Password for p_username.

p_auth_base

LDAP search base, for example, dc=users,dc=my,dc=org.

p_host

LDAP server host name.

p_port

LDAP server port number.

p_attributes

An array of attribute names returned.

p_attribute_values

An array of values returned for each corresponding attribute name returned in p_attributes.


Example

The following example demonstrates how to use the APEX_LDAP.GET_ALL_USER_ATTRIBUTES procedure to retrieve all attribute value's associated to a user.

GET_USER_ATTRIBUTES Procedure

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The GET_USER_ATTRIBUTES procedure returns an OUT array of user_attribute values for the user name designated by p_username (with password if required) corresponding to the attribute names passed in p_attributes using the provided auth base, host, and port.

Syntax

Parameters

Table 6-3 describes the parameters available in the GET_USER_ATTRIBUTES procedure.

Table 6-3 GET_USER_ATTRIBUTES Parameters

ParameterDescription

p_username

Login name of the user.

p_pass

Password for p_username.

p_auth_base

LDAP search base, for example, dc=users,dc=my,dc=org.

p_host

LDAP server host name.

p_port

LDAP server port number.

p_attributes

An array of attribute names for which values are to be returned.

p_attribute_values

An array of values returned for each corresponding attribute name in p_attributes.


Example

The following example demonstrates how to use the APEX_LDAP.GET_USER_ATTRIBUTES procedure to retrieve a specific attribute value associated to a user.

IS_MEMBER Function

The IS_MEMBER function returns a boolean true if the user named by p_username (with password if required) is a member of the group specified by the p_group and p_group_base parameters using the provided auth base, host, and port.

Syntax

Parameters

Table 6-4 describes the parameters available in the IS_MEMBER function.

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Table 6-4 IS_MEMBER Parameters

ParameterDescription

p_username

Login name of the user.

p_pass

Password for p_username.

p_auth_base

LDAP search base, for example, dc=users,dc=my,dc=org.

p_host

LDAP server host name.

p_port

LDAP server port number.

p_group

Name of the group to be search for membership.

p_group_base

The base from which the search should be started.

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Example

The following example demonstrates how to use the APEX_LDAP.IS_MEMBER function to verify whether a user is a member of a group against an LDAP server.

MEMBER_OF Function

The MEMBER_OF function returns an array of groups the user name designated by p_username (with password if required) belongs to, using the provided auth base, host, and port.

Syntax

Parameters

Table 6-5 describes the parameters available in the MEMBER_OF function.

Table 6-5 MEMBER_OF Parameters

ParameterDescription

p_username

Login name of the user.

p_pass

Password for p_username.

p_auth_base

LDAP search base, for example, dc=users,dc=my,dc=org.

p_host

LDAP server host name.

p_port

LDAP server port number.


Example

The following example demonstrates how to use the APEX_LDAP.MEMBER_OF function to retrieve all the groups designated by the specified username.

MEMBER_OF2 Function

The MEMBER_OF2 function returns a VARCHAR2 colon delimited list of groups the user name designated by p_username (with password if required) belongs to, using the provided auth base, host, and port.

Syntax

Parameters

Table 6-6 describes the parameters available in the MEMBER_OF2 function.

Table 6-6 MEMBER_OF2 Parameters

ParameterDescription

p_username

Login name of the user.

p_pass

Password for p_username.

p_auth_base

LDAP search base, for example, dc=users,dc=my,dc=org.

p_host

LDAP server host name.

p_port

LDAP server port number.


Example

The following example demonstrates how to use the APEX_LDAP.MEMBER_OF2 function to retreive all the groups designated by the specified username.

The higher tier your opponents’ units are in Riot Games’ autobattler Teamfight Tactics, the more damage you take at the end of the round.

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At the start of the game, you take very little damage from losing a round. This is because one-cost or one-star units deal one damage each to your hitpoints. The more enemy units that survive per round, the more damage you’ll take. If you lose to three one-cost or one-star units, you’ll take five damage in total. This is because you take an additional two damage per loss.

The system changes as the game progresses. Two-cost units deal more end-of-round damage than One-cost units, and the same goes for their stars. When you reach the late game and you match up against multiple high-cost or high-star units, you’re guaranteed to take more damage.

This all depends on how hard you lose. If you lose the round with one enemy standing, you’ll take very little damage. If you get stomped, though, and you fail to kill any of your enemies’ units, you’ll take a great deal of damage.

This formula sums up Riot’s system.

Player damage formula

Cost12345
1 Star12234
2 Star23456
3 Star45678

+ 2 damage

This table represents damage taken per surviving unit. If your enemy beats you with a lone two-cost champion with three stars, you’ll take five damage and then take an additional two damage. It doesn’t matter how many units your enemy has—if you lose, you’ll always take an additional two damage.