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You can use APEX_LDAP
to perform various operations related to Lightweight Directory Access Protocol (LDAP) authentication.
Topics in this section include:
AUTHENTICATE Function
The AUTHENTICATE
function returns a boolean true if the user name and password can be used to perform a SIMPLE_BIND_S
, call using the provided search base, host, and port.
Damage numbers explanation. Each weapon in Apex Legends deals a set amount of damage per shot, with damage varying depending on headshots, bodyshots, range, and how many of. The average amount of damage dealt per second in Apex Legends is 72.4. It is unlikely that the average player would pick up Epic (purple) or Legendary (gold) armor in a game, with the majority acquiring common. This means that the majority of players have 150 HP.
Syntax
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Parameters
Table 6-1 describes the parameters available in the AUTHENTICATE
function.
Table 6-1 AUTHENTICATE Parameters
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Parameter | Description |
---|---|
| Login name of the user. |
| Password for |
| LDAP search base, for example, |
| LDAP server host name. |
| LDAP server port number. |
Example
The following example demostrates how to use the APEX_LDAP.AUTHENTICATE
function to verify user credentials against an LDAP Server.
GET_ALL_USER_ATTRIBUTES Procedure
The GET_ALL_USER_ATTRIBUTES
procedure returns two OUT arrays of user_attribute
names and values for the user name designated by p_username
(with password if required) using the provided auth base, host, and port.
Syntax
Parameters
Table 6-2 describes the parameters for the GET_ALL_USER_ATTRIBUTES
procedure.
Table 6-2 GET_ALL_USER_ATTRIBUTES Parameters
Parameter | Description |
---|---|
| Login name of the user. |
| Password for |
| LDAP search base, for example, |
| LDAP server host name. |
| LDAP server port number. |
| An array of attribute names returned. |
| An array of values returned for each corresponding attribute name returned in p_attributes. |
Example
The following example demonstrates how to use the APEX_LDAP.GET_ALL_USER_ATTRIBUTES
procedure to retrieve all attribute value's associated to a user.
GET_USER_ATTRIBUTES Procedure
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The GET_USER_ATTRIBUTES
procedure returns an OUT array of user_attribute values for the user name designated by p_username
(with password if required) corresponding to the attribute names passed in p_attributes
using the provided auth base, host, and port.
Syntax
Parameters
Table 6-3 describes the parameters available in the GET_USER_ATTRIBUTES
procedure.
Table 6-3 GET_USER_ATTRIBUTES Parameters
Parameter | Description |
---|---|
| Login name of the user. |
| Password for |
| LDAP search base, for example, |
| LDAP server host name. |
| LDAP server port number. |
| An array of attribute names for which values are to be returned. |
| An array of values returned for each corresponding attribute name in |
Example
The following example demonstrates how to use the APEX_LDAP.GET_USER_ATTRIBUTES
procedure to retrieve a specific attribute value associated to a user.
IS_MEMBER Function
The IS_MEMBER
function returns a boolean true if the user named by p_username
(with password if required) is a member of the group specified by the p_group
and p_group_base
parameters using the provided auth base, host, and port.
Syntax
Parameters
Table 6-4 describes the parameters available in the IS_MEMBER
function.
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Table 6-4 IS_MEMBER Parameters
Parameter | Description |
---|---|
| Login name of the user. |
| Password for |
| LDAP search base, for example, |
| LDAP server host name. |
| LDAP server port number. |
| Name of the group to be search for membership. |
| The base from which the search should be started. |
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Example
The following example demonstrates how to use the APEX_LDAP.IS_MEMBER
function to verify whether a user is a member of a group against an LDAP server.
MEMBER_OF Function
The MEMBER_OF
function returns an array of groups the user name designated by p_username
(with password if required) belongs to, using the provided auth base, host, and port.
Syntax
Parameters
Table 6-5 describes the parameters available in the MEMBER_OF
function.
Table 6-5 MEMBER_OF Parameters
Parameter | Description |
---|---|
| Login name of the user. |
| Password for |
| LDAP search base, for example, |
| LDAP server host name. |
| LDAP server port number. |
Example
The following example demonstrates how to use the APEX_LDAP.MEMBER_OF
function to retrieve all the groups designated by the specified username.
MEMBER_OF2 Function
The MEMBER_OF2
function returns a VARCHAR2
colon delimited list of groups the user name designated by p_username
(with password if required) belongs to, using the provided auth base, host, and port.
Syntax
Parameters
Table 6-6 describes the parameters available in the MEMBER_OF2
function.
Table 6-6 MEMBER_OF2 Parameters
Parameter | Description |
---|---|
| Login name of the user. |
| Password for |
| LDAP search base, for example, |
| LDAP server host name. |
| LDAP server port number. |
Example
The following example demonstrates how to use the APEX_LDAP.MEMBER_OF2
function to retreive all the groups designated by the specified username.
The higher tier your opponents’ units are in Riot Games’ autobattler Teamfight Tactics, the more damage you take at the end of the round.
At the start of the game, you take very little damage from losing a round. This is because one-cost or one-star units deal one damage each to your hitpoints. The more enemy units that survive per round, the more damage you’ll take. If you lose to three one-cost or one-star units, you’ll take five damage in total. This is because you take an additional two damage per loss.
The system changes as the game progresses. Two-cost units deal more end-of-round damage than One-cost units, and the same goes for their stars. When you reach the late game and you match up against multiple high-cost or high-star units, you’re guaranteed to take more damage.
This all depends on how hard you lose. If you lose the round with one enemy standing, you’ll take very little damage. If you get stomped, though, and you fail to kill any of your enemies’ units, you’ll take a great deal of damage.
This formula sums up Riot’s system.
Player damage formula
Cost | 1 | 2 | 3 | 4 | 5 |
1 Star | 1 | 2 | 2 | 3 | 4 |
2 Star | 2 | 3 | 4 | 5 | 6 |
3 Star | 4 | 5 | 6 | 7 | 8 |
+ 2 damage
This table represents damage taken per surviving unit. If your enemy beats you with a lone two-cost champion with three stars, you’ll take five damage and then take an additional two damage. It doesn’t matter how many units your enemy has—if you lose, you’ll always take an additional two damage.