5e Crafting Phb Dmg Xge

May 06, 2018  If I remember right, the PHB or DMG don't have a specific section of the rules for crafting poisons, but why not just using the Downtime rules in the DMG for crafting any object? Just notice that, unlike the description of Poisoner's Kit in the Tools section of the PHB (which mentions only the benefit of being proficient i.e. Adding proficiency bonus), the Downtime rules for crafting actually.

I see it's been asked before as far back as two years ago. No meaningful answer though - just dodges. When will we get the 5e DMG? I appreciate that it might be difficult to include everything from the get go due to feature shortcomings somewhere in the API mix, but there's plenty which could be being utilized today. And it would not be the only title revised after release with new features as you get that stuff sorted. If you don't think it's a $50 release, don't release it for $50. World Building - toss it; Roll20's scope doesn't include world building, there are outstanding products out there already for that. However, can always have the readable pages in the compendium. Deities and Cosmology - only need it in so much that they can be selected by characters and provide minimal details.  However, can always have the readable pages in the compendium. Mapping - toss it; Roll20's scope doesn't include world building, there are outstanding products out there already for that.  However, can always have the readable pages in the compendium. Factions / Renown - can be integrated as far as character backgrounds and basic information. Creating a Campaign - Better as a wiki article on general campaign creation - no need for 5e specifics, so cut it. However, can always have the readable pages in the compendium. All the assorted rollable tables - Bring em along. Fantasy Flavors - Allow us to set the value total for point buy. The Planar stuff - Easy compendium information. Creating Adventures - Easy compendium information. NPCs - already covered in Roll20; potential for a NPC-amancer All the various class options and such - need true implementation into Charactermancer, etc. (eg paladin oathbreaker) Adventure Environments - ... compendium All the various new gear (vehicles, magic items, firearms...) Traps - we need you on the GM layer (or a new trap layer) Lots more straight to reading material for the compendium. Treasure - tool for the active GM would be nice Magic items... more compendium items woo! 'Master of Rules' - optional rules for charactermancer and the compendium Appendices mix of art assets, compendium entries, and rollable tables. If you are a forum champion about to respond with ' The Devs are absolutely working on D&D 5th Edition content ... yada yada ' save it (peace). Already read it. =D I, and others, want a hard ETA on when you're going to take my (our) money for a DMG. $$$  Hard ETA :) lol

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  • 1Downtime Activity Proficiencies

Downtime Activity Proficiencies[edit]

When designing a class or backgrounds, you can use a downtime activity proficiency instead of a tool proficiency.

Crafting[edit]

If you have proficiency in Crafting, you can craft nonmagical items at a greater speed (PHB p. 187). You still need to be proficient with the appropriate set of tools. Your daily progress towards the value of the object increases by your proficiency bonus. For example, if your proficiency bonus is +2, you progress by a value of 7 gp (expending 3 gp 5 sp in raw materials) per day.

Profession[edit]

If you have proficiency in Profession, you earn more money than normal when practicing a profession (PHB p. 187), which allows you to support a higher lifestyle.

Proficiency bonusLifestyle
+2Modest
+3Comfortable
+4Wealthy
+5Master Profession
+6Aristocratic

Recuperation[edit]

If you have proficiency in Recuperation, you can add your proficiency bonus to Constitution saving throws you make while recuperating (PHB p. 187) if you are not already proficient with Constitution saving throws.

Researching[edit]

If you are proficient in Researching you add double your normal proficiency bonus to any ability checks made while researching (PHB p. 187).

Training[edit]

If you are proficient in Training, you can learn new proficiencies and languages at a faster rate when training (PHB p. 187). You reduce the time taken by a number of days equal to your proficiency bonus × 20.

Foremanship[edit]

If you are proficient in Foremanship, the construction time and cost of building a stronghold (DMG p. 128) is reduced. Each day that you spend overseeing the construction reduces the construction time a number of days equal to your proficiency bonus. Each day that you spend away from the site negotiating for materials and labor reduces the construction costs by gp equal to your proficiency bonus × 125.

Carousing[edit]

If you are proficient in Carousing, you are better able to avoid bad fortune while carousing (DMG p. 128). You roll twice on the carousing table and take either result.

Dweomercraft[edit]

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If you are proficient in dweomercraft, you can craft magic items at a greater speed (DMG p. 128). Your daily progress towards the value of the object increases by 5 × your proficiency bonus. For example, if your proficiency bonus is +2, you progress by a value of 35 gp (expending 35 gp in raw materials) per day.

Prestige[edit]

If you are proficient in prestige, it is easier for you to gain renown during your downtime (DMG p. 129). The amount of time it takes for you to gain a renown point is decreased by your proficiency bonus × your current renown.

Piety[edit]

Crafting

If you are proficient in piety, you gain the benefits from performing sacred rites for a longer period of time (DMG p. 129). When you roll to see how long your daily inspiration lasts for after completing sacred rites, you can add your proficiency bonus to the result.

Adminship[edit]

If you are proficient in adminship, you are better at running a business during your downtime (DMG p. 129). When you roll on the Running a Business table, roll twice and take either result.

Consigning[edit]

If you are proficient in consigning, it is easier for you to find a good buying price for salable magic items (DMG p. 129). When you roll on the Selling a Magic Item table, you can add 5 × your proficiency bonus to the percentile roll.

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Talebearing[edit]

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If you are proficient in talebearing, it is easier for you to sow rumors (DMG p. 131) by either reducing the time required to sow the rumor, or by increasing your chance of a successful rumor. If you decide to reduce the time required, roll on the Sowing Rumors table. The result is reduced by a number of days equal to your proficiency bonus. If you decide to increase the effectiveness of your rumor, you can add 5 × your normal proficiency bonus to the Charisma check made to see if your rumor is successful.

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